![]() ![]() Obviously, you can tweak some of this behavior, but ultimately you are disconnected from controlling a specific ant, and are instead controlling these ants as a group. ![]() Upon arriving to the marker, they will conduct themselves according to their own process: if there is food, they grab it, and head back to the nest if there is an enemy, they attack if there's a wall to tear down to expand the nest, they start excavating. The primary mechanism is the pheromone marker: when you place it down, you instruct its associated group of ants to move to that location. In other words, it's not just an RTS with ant models, but a game that is uniquely about ants. ![]() I agree with CoolColJ that it's definitely an RTS game, but the developers have done a great job at actually integrating realistic-feeling ant behavior into the game. ![]()
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